Ever since
the 2007 release of the original Assassin’s Creed, I have been enamored with
this long and successful franchise - the freedom of movement, the historical
setting, the sandbox style assassinations and of course, the ever cool, hidden
blade. I sunk dozens of hours just roaming around 12th Century holy
lands, creating my own stories that usually descended (ascended?) into leading
useless guards on a dangerous dash across the rooftops. It was a flawed game,
but one that I have so much time and adoration for.
One element
of Assassin’s Creed that always stuck with me was the modern day sections of
the game that put you in the shoes of Desmond Miles, an ex-assassin thrust back
into the on-going war between Assassins and Templars. Apart from the fact that
Desmond was as bland as an especially boring potato, this modern day story kept
me interested enough that I wasn’t cursing when I was dragged out of my
historical romp to wander the Abstergo labs.
This tradition
continued right through to Assassin’s Creed 3, with the idea of two secret
organisations vying for power as well as a colourful cast of supporting
characters (I’m looking at you, Shaun Hastings) keeping me invested enough to
genuinely enjoy the obviously less developed modern story. The end to Desmond
Miles’ story, as rushed and a hackneyed job as it was, signaled an end to
Ubisoft genuinely trying to tie the franchise together with a coherent modern
story.
Well, Black
Flag did at least try to make you care about present day. You played as a mute,
nameless character in first person as you worked for Abstergo Entertainment, an
evil video game corporation – not looking at you EA. You are coerced into
hacking various points of the office by a familiar sounding voice – none of it
seems important or relevant right up until the final moments when the voice is
revealed to be none other than a reincarnation of the Sage you are chasing
through the high seas of the Caribbean. It was a nice little reveal but I still
wasn’t interested, nor did I care enough about this story to feel anything but
annoyed when I was dragged out of 18th Century.
Unity’s
attempts at telling a modern day story were pretty much non-existent, with
Ubisoft opting for a ‘let’s go find a sage’s remains’ tale that was laughably
under-developed and forced, right up until the conclusion when it became a full
blown hilarious joke as you discover that the whole ‘sage remains’ thing was a
complete non issue in the first place. No big revelation, no cliffhanger and no
attempt to coherently link these entertaining ventures into history all mean
that the animus has just become a crude reminder I am playing a video game.
Assassins
Creed games are great because of the fantastic sandbox worlds that Ubisoft
create for us to explore. We become heavily invested in the realism and scope
of these worlds that we feel a living, breathing part of it – and the animus
breaks that immersion. I don’t want to be constantly reminded that I’m not in
revolutionary Paris, or renaissance Italy just so Ubisoft feel better about
calling these collections of games a franchise. We already know of the endless
war between Assassins and Templars and that is the only link we need as we go
from new entry to new entry.
Ubisoft has
even started to use the animus as an excuse for Unity’s technical problems. See
a couple hundred clones in Unity’s impressive crowd tech? That’s just animus
programming. Wondering why everyone in Paris speaks with immersion breaking
British accents? Oh, that’s just the animus doing its thing. Why doesn’t
Napoleon have a face when I speak to him? That lovable animus and its hilarious
mistakes, when will it learn eh?
In short
Ubisoft, if you aren’t going to bother trying to tell a decent modern day story
then drop the animus, reinvest in some new HUD and menu designs and give us an
Assassin’s Creed world that we can immerse ourselves in for hundreds of hours
without thinking we are playing a video game. Seriously, reality is pretty
shit.
Alex A.
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