I bloody
well loved Far Cry 3. I couldn’t get enough of its dark character driven
narrative, addictive and responsive gunplay as well as its genuinely
charismatic villain in the form of Vaas Montenegro. I eagerly downloaded the
beautiful soundtrack as I sat back and let Far Cry 3 influence my writing and
university projects – in other words, I was completely blown away by pretty
much everything Far Cry 3 had to offer. All Far Cry 4 has to do to earn my love
is offer me more of the same, right?
Except, in
my first 15 hours or so with Far Cry 4, I’m not really feeling the same sort of
adoration that came so naturally with its predecessor. That’s not to say that
I’m not enjoying Far Cry 4, it is a great game that makes me want to keep
coming back for more but I can’t help feel that it is missing that certain
special ingredient that made Far Cry 3 so special. And it isn’t spending the
first half of the game saving useless surfer dudes who then spend the second
half of the game whining at you. Fuck you Liza.
It hasn’t
always been sunshine and roses between Far Cry and me though. For the life of
me, I just could not get into Far Cry 2 and to this day I am still not sure
why. I would always start off excited to explore the African Savannah, which
would then wane a little bit as I struggled with the finicky driving controls
and the annoyingly frequent checkpoints, concluding with me turning my ps3 off
when I died for the 10th time because I forgot to collect my Malaria
prescription from the doctors. The game felt inaccessible and awkward despite
my determination to push through, probably a big reason why I wasn’t expecting
much from a sequel.
But then Far
Cry 3 rolled around and I was introduced to Jason Brody, Vaas Montenegro and
the beautifully realised Rook Island. All my memories of Far Cry 2 vanished as
I drew back my bow to clear a pirate outpost, again and again. It was an
amazing experience that continued to blow me away, whether I was getting high
burning marijuana plants with dub step or zip lining across a ravine to escape
a series of explosions that I accidentally caused when I got a little too
excited. Far Cry 4 endeavours to replicate these experiences and then some, so what the fuck is my problem!?
Context. You
can intricately plan amazing set piece after amazing set piece but if I
genuinely don’t care about the motivations of what I’m doing then I am just
playing a glorified shooting range. Far Cry 3 set up Jason Brody as this
helpless character who learns to become a warrior and saviour to his friends and
the people of Rook Island, except that is just half the story. The real
interest lies within Jason’s personal struggles as he descends down a dark path
of murder, revenge and bloodshed and he can’t get enough of it. He laughs and
cries in triumph as he slaughters his 100th pirate, showing no
remorse, determined by the task Citra has set for him. By the end of the game,
Jason is a completely different character unable to tell friend from foe
(depending on your choice of ending). Jason’s character arc gave me the context
I craved to become even more invested in this world that Ubisoft has created.
Far Cry 4
doesn’t really understand this notion as the game introduces us to Ajay Ghale,
a character already handy with a wide arsenal of weapons, showing little to no
character. Yes, he has a personal stake in the fight for Kyrat with his Father
dying for the revolution but that is about it. Ajay has no personal motivations
and just follows orders, no matter who is giving them – literally. If you wait
around for 10 minutes at the start of the game in Pagan Min’s house, he will
return and you just follow him on to his helicopter with the promise of fucking
shit up together, no questions asked. Ajay just follows the lunatic who brings
table manners to all new lows, because Mr. Ghale can’t think for himself. Want
to fight with the revolution? Sure thing stranger! Want to jump off a cliff to catch up
to plane? If you say so guy I just met!
That’s
probably a bit harsh, and a criticism that could be thrown at pretty much every
video game character but coming off the back of Far Cry 3 and the foundation
that was created – I expected better. I feel like a blank slate video character
instead of person with genuine personality and motivations. This problem feeds
back into the whole of Far Cry 4’s gameplay, with padding feeling exactly that
instead of something that I really want to do. As I said, I am really enjoying
Far Cry 4. Kyrat is a beautiful country, Pagan Min is electrifying (when he is
actually present) and I don’t think I will ever get tired of blowing up bears
with C4 (sorry WWF) but I can’t deny that the missing ingredient is starting to
gnaw away at me.
I miss you
Vaas.
Alex A.
No comments:
Post a Comment